home *** CD-ROM | disk | FTP | other *** search
- ===========================================================================
- Title : CLIPPER.WAD
- Date Finished : 9-26-95
- Author : Dave Everett
- Email Address : everett@phibred.com
- Other Files By Author : TAZMANIA.WAD
- Misc. Author Info : I love WinDEU and WinTex!
- Description : This is your standard castle-type WAD with a
- MAJOR twist. The major twist I'm talking about
- is the reason I named this wad "CLIPPER".
-
- One more thing: the walls and floors are GREEN
- everywhere to help out the green player a little.
- (Brown and Grey are hard enough to see already!)
-
- Oh yeah, I used a lot of doors that open only
- when you cross a line def, so watch for them.
-
- Also: I like secret walls, so there are lots
- of those as well.
- Additional Credits to : id software, the DEU Team,
- Aaron Veenstra (asveenst@mtu.edu) for the base
- wad (TORCHES) from which this wad was derived.
-
- ===========================================================================
- * New Map for DOOM ][ *
-
- * Play Information *
- Map # : MAP01
- Single Player : Yes, but if you turn on "The Clipper", good luck.
- Cooperative 2-4 Player : Yes, especially if you turn on "The Clipper".
- Deathmatch 2-4 Player : Yes, this is what it is designed for.
- Difficulty Settings : No
- New Sounds : No
- New Music : No
- New Graphics : Yes
- Demos Replaced : None
-
- * Construction *
- Base : Derived from base (TORCHES.WAD)
- Build Time : 4 days
- Editor(s) used : WinDEU 5.24
- Known Bugs : None
- Playtested on : Gateway & AST P/90, AST 486/66, AST Ascentia 910
- May Not Run With... : Commodore 64's
-
- * Copyright / Permissions *
- Authors MAY use this level as a base to build additional
- levels. You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file intact.
-
- * Where to get this WAD *
- FTP sites:
- ftp://ftp.cdrom.com and its mirrors
- ftp://ftp.idsoftware.com
-
- * Here's where I explain why I called it "CLIPPER" *
- * Read no further if you like surprises! *
-
- While playing my other WAD, TAZMANIA, we discovered that a crushed monster
- revived by an ArchVile has it's "clip-bit" turned on. That means it can
- walk thru walls, and most weapons do not hurt it. The ONLY way to kill one
- of these monsters is to shoot rockets at it while it is close to a wall.
- The backlash from a rocket blast is the only thing that will hurt it.
-
- Now, Shotgun Seargents are not hard to kill with rocket backlash, but
- Arachnotrons and Barons of Hell are!
-
- This wad was specifically designed to produce clipping monsters.
- They ARE optional, (someone has to go turn on "The Clipper") but they
- can be a lot of fun. It adds a new dimension to Deathmatch games.
-
- The clipper switch is in the same relative place as the exit switch (the
- wad is mirrored across a line running north-south thru the middle) on the
- other side. You cannot open the door to this room nor even see the door.
- There is a line def that opens this door at the entrance to the V-shaped
- hallways, so you must run directly into that room as soon as you cross it.
-
- "The Clipper" switch and the EXIT are clearly marked.
- (Don't ya hate it when they're not? I do!)
-